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Joyce Reynolds-Ward's avatar

I do not care for things like beat or character sheets, simply because I've written enough books to understand how the pacing works--also, pacing varies according to the sort of story you're writing.

But part of it is my resistance to worksheets in any form. I'm a former middle school teacher, and while worksheets have their place, they can become formulaic and overused. I prefer to go by the rule of thirds--in other words, by the first third, I need to have laid out the initial conflicts, the second third is the intensified conflicts, including assorted twists in the story, and the final third is the climax/resolution of conflicts.

Since I've figured this aspect out, I've had a lot fewer issues with that infamous "muddle in the middle." I tend to create chapter synopses as I write, unless I'm writing something like four POVs. Then I might use a scene matrix, just so I can balance POVs and know where everyone is and why they're doing what they are in each scene. That was absolutely crucial when I had characters spread out fighting a war on multiple fronts in a fantasy world. Or when I had a fast-paced, multiple-viewpoint story with characters dealing with The Big Issue both on Earth and on the Moon/in space.

I find that most character sheets tend to focus on the superficial stuff. If I need to figure something out about a character's motivation or backstory, I'll often write a short story about it. That has the additional feature of providing an entry point into that world for readers. Most of my series have a number of worldbuilding short stories that tell the backstory of the world and its main characters. Sometimes I incorporate elements of the short story into my books, most notably the "First Meeting" short story in my Martiniere Legacy story. It ends up being rewritten from a different point of view in BROKEN ANGEL: THE LOST YEARS OF GABRIEL MARTINIERE.

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